Skip navigation

Monthly Archives: November 2011

The judges (including Graeme Devine) selected 8 out of the 12 games pitched for the CMPS 170 series, which included my game, MicroVentures! It’s sucks that all the games couldn’t make it, I really thought they were all awesome games. But I guess I’m just happy that MicroVentures made the cut.

So now, I will be officially leading a team of 7-9 programmers and various other artists and a writer and composer. I have 5 core group members so far, all of whom are excellent workers and super friendly dudes.

The judges gave us some helpful feedback on our game, which includes:

– Female playable characters
– How is narrative presented?
. Cooler if things are revealed as you play (as opposed to all at start/end)
. Want moment to moment revelations of new surprises
. Display iconic/comic style narrative w/ just pictures ?
– Publish completed stories to FB/Twitter feeds
– Cumulative story arc required for good game
– Users have ability to add elements to their own story bank?
– Look at Sword & Sworcery

I really like these notes, and we’re going to be meeting up with Brandon to talk about where we should go from here.

Also, here is the physical prototype we showed during the greenlight pitch:

It doesn’t have any text since I talked over what was happening, but essentially the video showed how we would create Mad Libs type stories  on the board from random story items, then generate a game from those story items for the player to play.

That’s all the time I have for today.

Advertisements

It turns out that radio  didn’t get the turn-out that was minimum for a greenlight group (8-10 people). However, MicroVentures had a great turn-out with over 14 people interested!

We are currently working on a design document, which I may upload to my blog for reference when it’s finalized.

Our one paragraph description:

MicroVentures is an adventure game for modern mobile devices. Each play-though is a new & unique procedurally-generated experience that lasts 4-8 minutes, the average duration of most casual mobile games. Advanced narrative AI connects each adventure to previous play-through, creating a riveting interactive storytelling experience.

We are shooting for development on the Marmalade SDK, which can give us freedom to develop on both Android and iOS without the need for an Apple computer. It’s library is also in C++, which all of us in 170 are pretty advanced in.
We aim to implement a Minstrel-based story generating system, but since Minstrel is highly complex even for our simplistic usage, we’re leaving it out of the MVP. However, one of our TA’s, Brandon Tearse, is currently working on a Minstrel story generating engine. He thinks it may be possible to integrate his engine with our game, which is not only very generous of him but also super exciting!
Our final greenlight pitch is on Tuesday, but the practice presentation is tomorrow. I need to work on the slides.